STOP ©1997 Michael O'Morah All Rights Reserved. |
Insight from a vision impaired artist using technology to overcome the obstacles of vision impairment in daily life.
Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts
Sunday, July 10, 2011
Is This Where I Get Off? You Are Never Alone If You iPhone While Navigating the City
Thursday, July 7, 2011
We Learn Through Play - Blind Gaming And Children's Apps Accessibility
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Watertable ©2011 Michael O'Morah |
The Blind Community and Persons with Vision Impairment are somewhat in Society when it comes to certain aspects of daily life. Fortunately the perseverance of the Human Spirit constantly discovers or invents new ways to overcome the obstacles for broader integration into our Sight centered world. In the iPad, iPhone and Macintosh community there is Apple's Universal Access which empower developers to create and offer avenues of usability in their apps to the Vision Impaired and Blind. While much forethought and planning goes into integrating Universal Access when developing Productivity, Business and many Educational apps, when it comes to games, accessibility is often overlooked. Happenstance and afterthought can sometimes provide a level of accessibility as can the happy accident but, often the speed or complexity of action is more than any reasonable person could expect to adapt as a "Blind Friendly Game"
"Play energizes us and enlivens us. It eases our burdens. It renews our natural sense of optimism and opens us up to new possibilities."
Stuart Brown, MD
Contemporary American psychiatrist
Contemporary American psychiatrist
There are many games that could easily be made Vision Impaired Friendly and Low Vision Friendly simply by enabling, a Game Speed Control, Zoom, choice of Cross-Hairs for aiming or even Auto-Aim or God Mode when Universal Access is active in the Settings on the Home Screen. For grid based games the assignment of underlying text would be beneficial. In Angry Birds for instance, a getting hot or getting cold Audio or Vibe Indicator for "grabbing" the Bird and "tapping" the Bird would not be very difficult to incorporate into the game.
These same accessibility ideas should applicable to children's Games and Educational apps. Play at an early age is highly important in building coordination and motor skills. The Brain loves to learn through play and quality gaming is something all children love and need Sighted, Blind or somewhere in-between.
As I review and Build a list of games and educational games I intend to categorize them in three Categories: VI+F = Vision Impaired Friendly, LV+F = Low-Vision Friendly and B+F = Blind Friendly. No two people play or see exactly the same therefore any recommendations are just that, it will always be a trial and error process. What works for my may not work for someone with serious Macular Degeneration etc... "It's all fun and games til someone loses an eye!" But, for now, we'll keep an eye out for some good games and keep playing!
Labels:
accessibility,
Blind,
children,
developers,
development,
devs,
education,
Games,
iPad,
iPhone,
learning,
sdk,
Vision
Tuesday, July 5, 2011
Action Games For The Vision Impaired? It's all in the Aim if You Want To Play The Game!
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You See My Point of View Now? |
The way my eyesight functions is like looking through a plastic baggy smeared with milk and only 40% field of vision. Every time I find a First Person Shooter or other action game for the iPhone or iPad that gets me excited, I am immediately downtrodden to find I can not perceive the details well enough to aim or keep up with the action. Where's the fun in getting ventilated by a Tommy Gun every time you push Start; all because you couldn't hit the broadside of a barn with a shotgun, Ouch! This fact has led me to seek games with an intuitive interface that either automates some visual tracking, aim or other action attribute that many games require you to control in order to add realism and excitement to the game. So if you deal with Low Vision issues you often have to lower the bar in terms of expectations when choosing a game App. There is Hope however and it comes from not one but many games available in the iTunes App Store. Here is a list of some of my favorite action games and most of these great diversions are free or very low priced. You can read full details on these games in iTunes the purpose of my reviews here is based solely on playability from the viewpoint of Low Vision accessibility.
A Short List of My Current Favorite Games
1. Resident Evil 4: Lite - From Capcom
I'm not saying it's an easy game to play even if you have great vision but the graphics are clear enough and the action is not as fast paced as some games. This gives you time to explore, comprehend the action and participate. Plus the Reesident Evil 4 has an Auto-Aim option. I am liking this game in Easy Mode for sure!
2. Army of Darkness Defense - From Backflip Studios.
There's an HD Version Too! Free For a Limited Time! This is a simple linear action game but it's simplicity combined with strategic decisions and relentless press of enemies makes it exciting, challenging and fun. Now on the iPhone I can't make out all the details and yet I manage to; survive sometimes, and win!
3. iBomber and iBomber 2 - From Cobra Mobile Ltd.
Lite Versions available too. These games are great fun and have arcade style excitement that makes you wish you had a pocketful of quarters! As a former Marine, I am ashamed to admit it, but my aim i8s pathetic I can't even make it through the first level but I still have a terrific time wreaking mayhem on the forces below as I play iBomber.
4. Galaga 30th Collection - From Namco Networks America Inc.
Galaga is back! The arcade action in this is as good as it was in the 80's and there's more than one version. Best of all, it's Free! Just keep firing and dodging and you stand almost as good a chance as any other soul trying to save the Universe.
5. Great Little War Game - From Rubicon
Rubicon also offers Lite and HD Versions for the iPad. This Turn based strategy game I had to mention because ut does have some action animating your moves at the end of each turn. You can witness the results of your soldier's combat actions as they struggle to wrest control of Island after Island in bloody, remotely Lego-like, action. The time based nature of the game makes it easy to get a magnifying glass to discern any fine points you may need to investigate when considering your next move.
AND...
THE OBVIOUS. Angry Birds - From Clickgamer.com
All of the different versions are addictive fun! Need I say more?
That's all for now. I will continue to post my thoughts on accessibility in game apps as I experience them. I hope this was helpful and I will try to focus on the most up to date games. Keep your powder dry!
Saturday, July 2, 2011
Sight and Sound: Speech Recognition is my Hero
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Blinding The Titan ©2002 Michael O'Morah All Rights Reserved |
Labels:
directions,
ios,
iPad,
iPhone,
Mac,
read,
recognition blind,
sight,
speech,
sun,
text to speech,
Vision
Friday, July 1, 2011
Apps that Won't Enlarge Text For Maximum Readability
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Teardrop©1998 Michael O'Morah All Rights Reserved |
If you are a developer that creates an app that is heavily text base you don't want to alienate over 200 million potential customers through the use of static text or limited enlargement of said text. The iPhone's Facebook, the BBC News and AP Mobile apps are prime examples of this shortsightedness. Facebook doesn't even attempt to give you a viable option to enlarge text in the app. Fortunately for Facebook users Facely is available in the app store and it handles text so much better. BBC News does give you an enlarge text button but they still don't enlarge the font enough to be truly effective. AP Mobile does a slightly better job at text enlargement but many will still find a magnifying glass, reading glasses or even Jeweler's lenses are their only option. One workaround to all of this is to copy paste the text to a word processing app and enlarging the text there. I will say that while the Craigslist and Craigslist Pro App's Listing's are small in Font size the details can be zoomed via gestures and works very well. Other developers could emulate this approach and make a potential 200 Million or more people say "Now that's a Site for sore eyes!".
World Health Organization Statistics on Blindness and Vision Impairment Worldwide: http://www.who.int/mediacentre/factsheets/fs282/en/
At First Light
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Eye, Michael O'Morah ©1998 All Rights Reserved |
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